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Review: Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

I own a lot of O’Reilly books.  It may not even be exaggerating to say that I own most recent O’Reilly releases – my eBook purchases from the past couple of years top three figures.  So, it’s honestly a bit shocking to find a book that was published in August of 2011, and of interest to me, which I’ve not already snapped up in the intervening period.  In this case, it took the attendance of the intriguingly-named webcast Applying Old Video Game Performance Techniques to Modern Web-based Games for me to discover Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript.  I was so enthralled by the concepts that presenter/author Mario Andres Pagella shared in his short lecture that I not only Read More…

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